Heys
BONJOUR♥
Name: Ezzy (Ezbel)
Age: 18 years of age.
Location: Singapore
Wants: Lots of stuff.



EARCANDY♥
NO MUSIC FOR YOU, WHAHAHAHA.

TAGIT♥
Am way too lazy to do this.

MORE♥
Other Stuff. Not gonna bother.

CREDITS♥
Designed by: Liliana
Picture by: MandaChan
x x
Wednesday, March 07, 2007

i cant reach taugay. if anyone sees her please tell her to come here or smth.

sent to kat

SABOTEUR


Players take on the role of terrorists. As terrorists, they are in Singapore, seeking to destroy the peace. Suddenly, their bombs are all destroyed. The peacekeepers has struck. But which of the players are peacekeepers? Will you find the bomb, or will the fiendish actions of the peacekeepers lead them to prevent you from it? After three rounds, the player with the most credits is the winner.

With the help of player Cards, the players are assigned their role, either terrorist or peacekeeper. The roles are kept secret, and they are only revealed at the end of the game.

The Start Card and the three Goal Cards are placed onto the table, each seven to ten card widths apart from each other. The Goal Cards are placed face-down. The bomb is on one of the Goal Cards, but nobody knows which.

Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or discard and pass.

The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.

The terrorists are trying to build an uninterrupted path from the Start Card to a Goal Card, while the peacekeepers are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.

Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.

Once a player places a Path Card that reaches the bomb, the round is over. The terrorists have won and receive cards with credits as their reward.

The round is also over if the bomb could not be reached. In that case, the peacekeepers have won and receive the credits.

Once the credit cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most credits being the winner.


| 5:58 pm |
WHEES.